All Basic Spellpower Druid
This deck centres around Swipe and decent control. Use the spellpower minions carefully and you can clear the board efficiently. Wild Growth is a great opener if you go second, and if the opponent burns cc on your medium minions the Ironbark Protectors will cause serious problems late-game... This is all basic cards, so all you need to do to build it is level a Druid to 10 :)
Strategy
Save the spellpower minions for use with spells, especially
Swipe - with a couple of spellpower minions it turns into a fireball and flamestrike in one :D You can replace the
Gurubashi Berserkerand
Darkscale Healer with
Archmage if you want a little more punch.
Innervate can let you cast 3 4-cost minions in one turn late-game, or let you dominate the board early in the game - it's up to you :) If you're looking for a couple of Expert cards to add in,
Druid of the Claw is common and very versatile.
Card Notes (5)
Minions
- Wolfrider x2 - these guys are handy removal, or nice surprise damage, especially if you can combine them with Mark of the Wild
Spells
- Mark of the Wild x2 - this can be used offensively or defensively, but I'd recommend casting it on a minion on the same turn you attack with it
- Savage Roar - mini-bloodlust - this affects your hero too, so it's good either as control or a finisher
- Swipe x2 - use this with spellpower minions out and you can make it powerful enough to target the hero and still kill all his minions :D
- Wild Growth - good opener, but if you use this on turn 10, you get a new card that lets you draw a card for 0, so it's sometimes worth waiting

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